AI Insights · Timothy · July 2022
Top 5 Boxing Games in Spain, Q2 2022 Performance Overview
A detailed look at the performance of the top 5 boxing games on a unified platform in Spain during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top five boxing games in Spain showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared according to data from Sensor Tower.
Boxing Star: Real Boxing Fight had fluctuating weekly revenue, starting at around $1.2K at the end of March and dropping to approximately $460 in early April. It saw a peak of about $691 in the week of May 30, finishing the quarter at $654. Weekly downloads showed a similar pattern, peaking at 1.9K in mid-April, dipping to around 800 in early May, and then rising again to 1.5K by the end of June. Weekly active users also varied, starting at 5.0K in late March, experiencing a low of about 3.6K at the end of May, and climbing back to 5.0K by the end of June.
Real Boxing 2 experienced an increase in weekly revenue, beginning at $134 and reaching a high of $423 by mid-June. Weekly downloads showed a notable upward trend, starting at 2.2K in late March and peaking at 8.6K at the end of June. Active users mirrored this growth, starting at 3.3K at the end of March and rising significantly to 12.3K by the end of June.
EA SPORTS™ UFC® 2 saw relatively stable weekly revenue, hovering around $200 for most of the quarter, with a slight peak at $233 in the last week of June. Weekly downloads were more variable, starting at 5.7K in late March, dipping to around 2.3K in early May, and then rising again to 5.5K by the end of June. Active users remained fairly consistent, starting at 16.8K at the end of March and ending at 15.9K in late June.
WWE Mayhem had modest weekly revenue, peaking at $126 in early April and gradually decreasing to $32 by the end of June. Weekly downloads saw minor fluctuations, starting at 680 and peaking at 926 in mid-May, then stabilizing around 630 by the end of the quarter. Active users remained relatively steady, starting at 1.7K in late March and ending at 1.6K in late June.
Burrito Bison: Launcha Libre had low but consistent weekly revenue, peaking at $108 in early June and ending at $71 by the end of the month. Weekly downloads fluctuated, starting at 767 in late March, dipping to 330 in early May, and then rising to 818 by the end of June. Active users remained stable, starting at 5.1K in late March and ending at 5.1K in late June.
For more detailed insights into the performance of these boxing games and other app trends, visit Sensor Tower.